The Case Study
The Example: Retro Arcade
A collection of 3 indie games sold as a bundle. Ownership is tied to a lifetime access NFT.
The Protocol Build
The Build: Gaming
1
Upload Game Binaries/Builds to IPFS
2
Deploy Software License Contract
3
Integrate with Web3 Browser Player
4
Set Price to $20 USDC
Tech Stack Details
NFT Software Licenses
IPFS Game Assets
Base L2 Settlement
The Go-To-Market
The Launch: First $1,000
Launch on Product Hunt and Indie Hacker forums
Host a high-score tournament via Twitter
Give away free keys to 10 gaming streamers
The Scaling Roadmap
The Growth Plan: Scaling to $10k+
01
Add in-game items as NFTs
02
Collaborate with other devs for "Bundle Drops"
03
Build a sovereign "Leaderboard" protocol